Ghosts of Saltmarsh (Book) : "Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. Take your favorite fandoms with you and never miss a beat. My only criticism is that the Danger at Dunwater module seems to be not the best adventure for a party. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. Production Values Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and £38.99 in the UK. Game Edition Ghosts of Saltmarsh continues that tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. 978-0-7869-6686-8 Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. Ghosts of Saltmarsh is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. The factions provide connective tissue between the adventures in Ghosts of Saltmarsh, but players can easily approach the chapters of the books as standalone adventures or pull Saltmarsh out of Greyhawk entirely without any significant issue". Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. 256 Basic Information Dyson Logos, Mike Schley Alternate Adventurers will find Saltmarsh, sleepy fishing village sitting on a precipice of destruction nestled on the coast of the Azure Sea. To start off with, here’s a summary of what you get when you buy the book. Heroes must arise to keep the waves safe! And sure, there are people who will look at this and think 'I don’t feel like going out to sea' for their campaign, and that’s okay because some of these can be adapted easily to fit what you need if you feel like taking your DM’s tools to them". The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. 3. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. What Ghosts of Saltmarsh Is. [10], Cameron Kunzelman, for Paste, wrote that the book is "geared at more veteran players" and that he "found it very cool to read through". This Tower of Zenopus is balanced to be a varied challenge for characters of level 4. 2. They have done Salvage Operation and I am skipping the Abby. [...] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. These are adventures, and they’re good, but they’re good for very specific things. Bordar had been sent to find the wayward son and bring him home. It includes the Ghosts of Saltmarsh broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom Dungeon Master's screen for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art). Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. The Sea Princes, another Greyhawk faction, also play a role in the book. Pages Ghosts of Saltmarsh Session Zero. Binding Sourcebook Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. I like that various significant failures are possible without automatically going to catastrophic failure. Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] - This special bundle product contains the following titles.Danger at Dunwater – a Ghosts of Saltmarsh DM's ResourceRegu Page updated. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. by Mike Shea on 19 August 2019. The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. They should come out of this encounter ready to advance to level 5, unless they skip a significant … Evil-minded sahuagin gather beneath the waves, plotting to sweep away coastal cities. [cite this] The Isle of the Abbey - Ghosts of Saltmarsh, Chapter 26 Bordar stood at the prow of the small boat. Ghosts of Saltmarsh DnD Campaign The small town of Saltmarsh appears to be changing into the center of a number of factions struggling for control of the Swordcoast.. ... Summary The party is a rag-tag group from all over Forgotten Realms, looking for work in a small town named Saltmarsh. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on … Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. Publisher Crabbers from Saltmarsh are cautious about the cove, as more than one overeager fisherman has disappeared into the clacking darkness, never to be seen again. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. Author(s) Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. Grzegorz Rutkowski (standard)N. C. Winters (alternate) If played in order as a seafaring campaign, it takes characters from level 1 through level 12. [...] On the downside, this is pages and pages of tables and text. I ran that and Salvage Op as a hex crawl exploration portion to work in random encounters etc. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Kim Mohan Salvage Operation (4th level) – The party recovers a l… Kunzelman highlighted that "the history of 'sea adventures' seems a little more mechanically complicated than your average adventure, and it seems like a DM would need to really encourage players in specific ways if they wanted to run these as anything other than dungeon delves with strange enemies not often seen on shore. Check ‘em out if you love boats". (Note: As Ghosts of Saltmarsh is primarily an adventure/DM book, a significant chunk of this review will contain mild spoilers for the adventures. What plots should you include? The Sinister Secret - Ghosts of Saltmarsh, Chapter 1 Avastana Kádár stood on the dock looking out at the endless expanse of sea to the south. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". As soon as they arrived at dock they rescued a boy mobbed by swarms of gulls.-his name was Ham Barleywaine a local pot wash at the Snapping Line. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Cover Artist(s) Ghosts of Saltmarsh is a 5 th -edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Hoist your sails, pull up anchor, and set a course for adventure! 5th Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. [13], "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=994905275, Creative Commons Attribution-ShareAlike License, This page was last edited on 18 December 2020, at 04:10. ISBN 13 Smugglers sail their ships to hidden coves dotted along the coast, willing to silence anyone foolhardy enough to cross their path. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. As a young girl growing up among the nomads that wandered the grasslands of Ket far to the north, she had seen no body of water larger than a lake. So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into … Google Sites. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Ghosts of Saltmarsh includes the following adventures: Forgotten Realms Wiki is a FANDOM Games Community. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. Source: Amazon.com product listing The system for officers and crew are likewise recognizable from the UA text. I'll try to keep this up-to-date with information as you encounter it/require it. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. An alternate art cover was available exclusively in local game stores. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. [1], In February 2019, the adventure anthology was announced by Wizards of the Coast. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. This site is to be used as an aid to the campaign book and not serve as a replacement. Upon returning to Saltmarsh the party found a situation had escalated, with more murders reported in the town, all with the same grisly details. The Tower of Zenopus, Ghosts of Saltmarsh Edition. The son of the leader of his clan had never returned from his trade mission to Keoland. Standard View User Profile View Posts Other Ghosts of Saltmarsh content here at EN World include Beth's first impressions review, NewbieDM's look inside the book, and Morrus' summary of the original adventures found within. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. I've setup this site to aid you seafaring adventurers. Saltmarsh Overview. “. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. The book goes to extreme lengths to set up and display the fishing village of Saltmarsh. An appendix provides rules for the new and classic monster in the adventures. And it would be easy enough to say that if you liked Yawning Portal you’ll like Saltmarsh and that would be true. My group is just wrapping up defending Saltmarsh from a big sahuagin raid. Since then, thousands of crabs have taken up residence in the crumbling remains. Cartography Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. The buildings are weathered, abandoned by the residents of Saltmarsh years ago. Ghosts of Saltmarsh It requires a lot of prep by the DM, most of which (most likely) does not need to be used at all. [2], Christian Hoffer, for Comicbook, wrote that "the book contains a surprising amount of references and nods to its Greyhawk roots. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Ghosts_of_Saltmarsh?oldid=573026. 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